Timelessness Curse

Final Chapter

Coming back to Greyhawk, the group staid a couples of days enjoying the atmosphere of the cosmopolitan city while arguing on what to do next. Fey suggested that the group went and try to investigate the location of Rary in Lopolla. Giving it serious though the group elaborate a strategy and a story that would make sense for Rary and is aligned as much as possible with the truth.

Travelling to Lopolla, the group found quarters for a couple of days, Fee went to try to meet with the infamous wizard. Giving some incentive to meet the player in the name and championship of a dead god: Lendor, the group hoped to be received soon. Well it did not took long that Fee was summoned to Rary’s tower. The messenger game the shock of their life to Asgar, Cogline and Fee; it was a young Ebar barely 15 years old!

Getting inside the tower, Fee was introduced to Rary, a tall mid-fifties greying man. Obviously in control of himself and his surroundings. Fee related the story of the group, their adventure in the salvation plain and in Ul-Bakak, several battles with undead, giant bees and elementals, goat-man and dragon. She also explained the quest and exploration of his tower, the discovery of the dead corpse and what seemed the origin of the plague that hit the world in future years. A long discussion cut from time to time by questions and clarifications about the unusual story told by Fee to Rary.

After some time, Fee to her leave from Rary and left him ponder this incredible story. In the next few days, Rary basically invited Asgar and Cogline to relate their version of this story. After almost a week, you are invited again as a group to attend Rary in his tower. In there, you find that the mage Blanc was also present. More discussion where held and validation of the story. At the end, Rary wished you good luck in your projects and ended the meeting once more.

Going back to your inn, you have a strange feeling, for once you feel that you have made a difference, the future may now be bright and non-apocalyptic. You have the feeling and certitude that you have achieve your goal, you made the difference. Looking into your own future, you realized that it is no longer written and you now have the opportunity to involve yourself in this world and whatever you will be accomplishing will be of your own will and choosing… The future awaits new heroes!

The Mission - Getting Back

Leaving the city of Molag seemed good at start, but as you progress north on the trail, you soon realized why this place is so gloom. There are no worked fields, almost no one on the roads. In several days of walking, you have seen in the distance a few small estates with barely enough growing food to feed them. The land is not scorched, just very bad, lots of rock, bad lands and sand. Travelling north and east you meet with several patrols of hobgoblins, goblins and at times bugbear. All are inquisitive but usually don’t’ bother with you.

As time passed you are getting closer to the border of the Horned Society and start to discover more organized military forces. Most of the troops are goblinoids and relatively well equipped. You are able to determine after a couple of days around several camps that the commanding officers are humans. They seem to be preparing an attack facing east, toward the Bandit Lands. The most shocking aspect of this is the way communication goes. You were expecting horse courier but none was seen. You understood the reality of rumors heard about demons when you saw the courier, small flying demons, very quick and agile, carrying missive back and forth. You even saw some demons in the flesh talking with the officers of the armies.

The few days you passed exploring (most of the time invisible)the camps, confirmed some of the rumors, but the war effort is not directed towards Furyondy or even the shield land as you can see or understand.

Leaving behind the Horned Society, still going north toward the land of Iuz, you are hoping to find more information. As you travelled, you start knowing that you have left the Horned Society. The area called land of Iuz was a sorry sight. You thought eh first country was bad and had a sad look; well it was cheerful compared to what lay before you: scorched land, almost no vegetation, a sad sight in truth. The land is obviously devastated, but what did it is not apparent. Traveling northward towards the supposed capital of this place, the city of Dorakaa, you see some humans, orcs and other humanoids scavenging what they can and who they can. You are attack on several occasion by desperate groups but, they are no match for you. Finally, you come across a relatively well maintained road.

After walking some distance, you are surprised to see wooden pike, about 4 feet high on which rest a human skull. There is one on both side of the road. Travelling a little further, you realized that there is one such skull every 100 feet or so. All human, all watching the road with their empty eye sockets, and they set an uneasy feeling of being watched all the time. Travelling on this road you encounter some black robe human displaying a skull with red marks on it as a symbol. Most ignore you.

Finally, you arrived at what you think is your destination, the city of Dorakaa. Fairly big, the city as seen better days and seems to have recently been the theater of war or at least combat. A dark construction cut the horizon. It must be the citadel, but the chill out of it all the forms and bath like creature circling around it. Taking you courage into your hands you made you way towards the city but aversion, panic and fear settles in you and you can get closer. You have the impression that the skulls are laughing at you.

Getting out of the road and finding a hidden place, you try to make senses of what happened. After several days of hiding and moving around, you are finally able to enter the city. Again, a sad sight, some people gutted right there and left to rot is bad enough but when humanoids and human alike start fighting over the remains and run with what they could grab and eating it as they run is almost impossible to withstand. Demons walking openly in the streets and bulling everyone looking at them, groups of what you know now as clerics with the skull symbol attacking and torture openly in the streets, bullying and just kill for fun. This is not a place of light hearted and good people. You realized that you have always thought of you as being able to endure everything and withstand all, but this is not from this world, this is not supposed to exist, this is evil and should be stopped.

Finding a safe place in this hell is easier that you thought. Making you home in one of the many abandoned houses and getting it secure took no time. Then, starting your investigation you lived in the city a couple of days before finding grave information. The city and the land are on the eve of war. Troops of orcs, demons and human are massing north of the country to strike north, where exactly you are not sure. But also, you learn that the city is building several war galleys. Unfortunately you are unable to do anything about it yet. You also learn that the priest groups are priest of Iuz. Your information from the Furyondian seems not accurate as you also learn that Iuz is back in the city and now controlling everything.

After a day or so of discovering that Iuz is back, you realized that some people have spotted you. It didn’t take long that contingent of guards came your way. After you destroyed the first two, it became obvious that staying longer here is not an option. Greater foes seemed to be coming and fast. Taking your belonging you ran away.

A chase of hide and seek began as you tried to dodge fiends and hellish bat like creature hunting you. Killing many you finally escaped with your life and disappeared in the scorched land. Making you way at night and hiding during the day you managed to travel back to more hospitable country, the Horned Society and from there easily back to Furyondy.

After getting back to Chendl – the capital and giving your report, the priests are accepting the information with stoic composure. They thank you all and remove the geist spell. After offering food and rest and comfortable area for a couple of days the same cleric that brought you here came to see you.

He is glad you survived. He is also upset that no one reported that Iuz was back – which bode bad for the country and the world. Basically you are offered to be returned to greyhawk if you wish. But also if you want you can stay here and help to fight against the Horned Society and Iuz. War is coming, not here but soon somewhere and the country would want all the help they can get.

The Mission: City of Molag

The night was clear and somewhat fresh but without clouds. Pedes, your guide to cross the river and bring you about a day of Molag hurried your through the city street to the gate where you slipped off the wall. Leaving the city behind you after a few minutes’ walk you get to the river. Mounting on a small boat and getting your way to the other side you hide the boat and continue on foot for about an hour close to the river. Then moving inland you found a small patch of wood where you lay for the rest of the night.

In the morning light, you discover more of the land, where not much is growing and offers a desolate sight. Upset a little that you were promised horses, the guide explains to you that Furyondian horses would attract to much attention as there are of better bread that the ones on this side of the river. He also mentioned that he as money for you to buy horse in Molag if you wish. But he does not recommend it anyway, as if you are rich enough to buy horses you are definitely a target for poorer people and they will “attack” in masses to get your riches. Enough that your gear may attract attention as it is, I think you are better off without horses.

Travelling east by what serves as road in the horned society, basically a cart trail not very well maintained you make your way towards Molag. You progress for two days. The only living things you encounter are either wild beast or people that are so scared that once they saw you on the road they go cross country to avoid meeting with you. Pedes let you know that following this road you will get to Molag in about a day. You should be able to go to the Headless Pig tavern which is near the Western gate, the gate you should arrive. The bard keep is somewhat an ally; make sure to tip him properly and he won’t denounce you. He should be able to get you want you may need if you are ready to pay about twice the normal price for goods and about the triple for food item, unless you are ready to eat very crappy food… This is up to you. I am gone tomorrow morning and wish you luck, remember to keep as low a profile as you can, especially the further north you go.

Being able to move faster than with the guide, you start seeing the city about midafternoon. You have not seen any increase in travelers. Getting closer to the city you see armed guards and several groups of soldiers around the gate and the road coming in. They don’t seem very strong but the numbers are significant. Getting to the gate, no guards trouble you, but at the gate you are looked at, questioned and inspected closely. Cogline is disregarded quickly as is face is showing burned acid marked and it seemed this is seen as normal, Handell is double checked but ignored after a while, Asgard is almost welcomed as a brother, Lao seems suspicious to them and [Fred]’s Halfling is definitely questioned more than once and inspected twice. After a while they let you in but are watching you as you get into the city.

The city itself is not in good repair, it is obviously maintained but not to pristine condition. You first observation and surprise in Molag comes from the number of humanoids, especially tall goblins (you will identify them as hobgoblin later) which have the color of the city and carry weapons as soldiers. There is about one third of hobgoblin in the city. The city itself runs north south and you are quickly move north of its center towards the inn you are looking for. At the inn, the atmosphere is not better, actually if it could be worst, it would. When getting in, everyone turns to take a good look at you and eyeing your weapons, evaluating your worth against the trouble it would get into, most at that time turn around and get back to their miserable drinks.

The inn keeper, a big man that does not inspire trust welcomes you with a shrug with an “what do you drink fellow” on a tone that obviously means you better pay or your out… After ordering and tasting what could be horse’s piss, you make your way to the small suite put aside for you. Making camp in the wilderness looks promising and enjoyable compare to the room. Not particularly comfortable, not very clean and very hot and noisy, it was describe as the palace of visitor in the city.

After recovering from the inn and getting your bearings you go around the city and listen to any piece of information that could be gathered. Well, until you are able to understand what is said, the day is very long and boring. The common tongue is scarcely spoken and the few who can talk to you well, are not very knowledgeable or don’t want to tell anything. Once tongues spells are cast and you understand better the local dialect you are able to gather information. After several days, almost two weeks you final get the feel of the place. You now know with high degree of confidence that most of the hobgoblin warriors that are stationed here are due to move soon out east and south afterward. There seems to be talk of invasion but not of Furyondy, more the shield lands that as usual, but maybe a little bigger this time.

You are faced after another week or so with a choice, going northward and get other information or try to get to the bottom of this supposed invasion which may take another few months to happen

Trollish Tale

Moving swiftly in mist and shadow, slipping through a least three ambush the group made its way into the tower of Zagyg, infamous for swallowing and chewing on countless adventurers without given anything back. The group disregarding the warnings rumors decided to get their share of the loot and glory. Getting down to a room where some armored trolls where obviously not aware of the misty group decided to take them on… Well, it did go well… for the trolls. Mr. Misty once back in solid form realized that these trolls knew their business of killing; it didn’t take long to prepare Mr. Misty to be a final course. Asgard, joining the fray not long after was surprised to get somewhat of his medicine. Without the prepared spells on him he would have join Mr. Misty right away as starters for the feast. Then the rest of the group started to be effective and draw attention to them by slightly bruising the trolls, well at first sight it seemed to be a very bad idea as the trolls organized themselves to kill the wizard and track the invisible monk moving around. Chasing the tail lasted for a while, but Cogline had to show off his mastery of invocation and drawing full trollish attention to him. Lucky or not, the trolls organized themselves to set the meal to be at least three course and prepared themselves to make the third dish. This was unfortunate for the trolls as they positioned themselves to be close enough for the acid show that Cogline was hoping to demonstrate. Well, he did. Enough that three of the trolls where down after a couple of seconds and the remaining two escaped still fuming from the acid by the door in the room, leaving their fallen comrades melting in acid.

The group is now all back to Greyhawk city with more sad news, Asgard dead, Mr. Misty dead and the rest badly wounded if not of body certainly of spirit. Another exploration, another hit at a brick wall.

Wind and Water

Having spent many days in the search of the tower, finding the four keys and finally opening the last room, you have been readied to climb the spirally stair up. Going up you realized quickly that you were being teleported in some kind of outer planes. You first appear at the top of a hill, literally attack by wind strong enough to throw down elephant! Surviving barely the wind, you made your way down to what appeared to be the floor of an immense ravine. Exploring a little you soon realized that this place is extremely large. Exploring by ways of magic you also discovered that the area seems to be contained within itself as a bubble dimension of some kind.

Well that would be the end of it and normal exploration if not of the wind slowly freezing you death. Using extraordinary methods, you agreed to jump through some hops and go faster. Well, walking the planes never seemed so complicated… Having swirl of colors that needs to be chosen from ended you in a critical position, falling down towards a massive amount of water. Colliding with the water, being soaked to your bones and breathing salty, hot and very humid air to burn your lungs was probably not your idea of a smooth ride.

Returning back with the same magic, the top of the hurricane windy hill became even more freezing and not hospitable. Conjuring the magical tent and resting somewhat within it, you found that even if you had many questions to discover where and what is going on, none comes to mind and you accept your current fate as you need to do it the hard way, explore the area and figure out what it is you are to do…

Lightning charcoal beginning

The corridor was of stone, about 15 feet large and long, very long. It was as you remembered. The corridor finished eventually into a balcony over a grandiose dark area that you know to be deep, large and more than big enough to have an entire city within it. As you remember, you are sort of welcomed into this place by one man, relatively old, equipped with adventuring gears, a small candle in one hand and a long scrollish map in the other. Closing the map he welcomes you to this place. Meaningless chat and story drive the conversation quite rapidly toward a contest of mental strength.

As you recall, the triggering doomfall event was the casting of a spell, then everything went sideways. In the next seconds you find yourselves in front of one dangerous foe that didn’t seem to like spell casting. Trying to understand what was going on, Lonely acted, throwing bolt of acid at the old adventurer a few times and then realizing he wanted him dead for forgiveness of the parties actions… then in a blur a line of lightning obliterated Lonely, Cogline, Elros and Pat. Asgart was already running away for his life…

Once the tragedy known to Fee, action were undertake to revive most of the party. But, as all sad ending, Lonely did not came back from the dead. Cogline was horror stroke to have all his equipment and most of all his precious spell book now in the hoard of a villainous creature craving for more treasures… The way back to life is not always the easiest one…

Time passed, and the party is counting the days before being thrown out of their nice residence. Colgine working in Oakwood bridge coping back his spells, the rest of the party struggling for anything to do and regain their lost wealth… When a knock on the door of your residence woke everyone.

“Dear masters, I have the pleasure to introduce you to Lord Elmore String, Seeker of the light. He wish to entertain you of a business opportunity.”

As you butler set Lord String to one of the chairs in your living room, you gather around.
“I accept your greeting and present myself as Elmore String, Lord is but a presentation title. I have heard rumors about your group in the last few weeks. Some of unequal beasty from the fairy world, some of complete destruction, some other of the wealth and treasure and courage you are carrying with you. Regardless of the truth, I must say that I am willing to give you a try – if you are willing of course…

Let me set the stage for you. South of Greyhawk are the Abbor Alz. In route toward the Bright Desert there is an old tower. Very old. It is said to have been build before the Sulm people destroyed the Bright Desert. It is also rumored that within this tower exist a soul gem. I am ready to finance part of an expedition to recover this gem. O, will you ask what the gem does? Well it is rumored that this gem is a magic item that will help keep evil at bay. I wish to recover it for my liege and master, the Duke of Ursnt to protect his country against strong evil.

Think about it, I will send word in a couple of days to see if you are interested. As a token of good faith, I am leaving a 100gp, regardless of you answer they are yours…”

The Ogre thereafter

The end of the day was a welcome sight on this bloody adventure in the Axe wood. Fee and JESSE managed to survived barely the rage and strength of the ogre cleric. Getting working or bringing their friends to life, they travelled and gone back and forth between the Keoland Kingdom and the duchy of Ulek.

The most interesting part of this journey is the discovery of a scroll case into which a message was placed. Obviously this message was destined to the ogre cleric. Did he read it or not, this is impossible to tell, but more of this hunting thing is going on definitively. The message read:

The hunter has been hunted! Zahgtru have been hunted. His failure and his master’s one is proof that he was no hunter. We have received the horn you hunted, what hunting this must have been! If you have another, bring it to the ritual as it is almost ready, be here next fall for the return of our god! I’ll be waiting for you in Tors of Grolantor.

Trying to find more information, Fee had a long talk with the White Wizard. Basically here it is what he told her:

“Fee, this message is of some concerns. Will you and your group seek to close hunting issue? I can’t offer much help here but, there is an area called the Tors, south-west of here, about a little less than 500 miles as the birds fly. I don’t know if this is the place it is referred too, but that area is a barren land, with a few ruins here and there. It might be a good place to conduct a ritual of some kind away from prying eyes. This area is officially to the Yeomanry, but as far as I know, the country is happy to leave it be as it would require too much soldiers to clean and maintain order.

I hope you will be able to find it. To my knowledge the closes settlement is Kimberton, a small settlements, maybe there you could find some guide or people more knowledgeable than me on the Tors. If I were you, I would hurry. If this ritual is really to take place this fall, then I personnally would perform it n the 18th day of Patchwall. This night is where the frabric of the universe is thinner for evil deads and summoning… just a thought…”

Crunch info: Game restart on the 23 of Goodmonth…

The Original Beginning

As the final blow has been dealt to the guardian of Dagger Rock, you found yourself in a huge cavern under Dagger Rock itself. After several hours of search, you find a well hidden spiral staircase. The staircase has been carved directly from the rock. As far as you can tell, the staircase spiral down directly into the depth of the earth. Spiralling down, you had lost long ago the sense of time and distance and moving mechanically down when you finally reach the bottom of the staircase.

In front of you, down the stairs a gigantic opening into a cave of incredible size. You have difficulties to make sense of the size of it as you can’t seem to see it completely without moving your head around. Grand buildings made entirely of stone, standing several stories high are in the middle of the cavern and are not reaching by far the ceiling. Many building have carvings and symbols into their structure that you don’t recognize. The sheer size of the place makes you wonder what you don’t know of the world before the plague and it could have been. Even in your wildest dreams you never though construction such as this was even possible. This cave could hold the complete city of Ul-Bakak into one of its gigantic structure.

After several days of exploration and visiting, you found what you think you are looking for. It is a small amphitheatre that could old probably 500 people. On what should be the stage you found a big altar with the same symbol that was on the last dragon and that strange apparition. On the altar itself, there is a circle with an arrow pointing toward a standing circle of stone. The arrow on the altar is crossed by two lines. A long one where three holes are engraved and a shorter one with two holes also engraved. The standing stone circle is about 10 feet from the altar and is about 12 feet in diameter. The circle is made also of stone with many engraving of different symbols. After a close inspection you recognized one that represents time. After some time, you select one of the three pouches that Ebar gave you. Inside, as he said there are five coins matching in a pair and a trio. You put the three first coins on the altar and then the two matching ones. Once the last coin is set, the circle on the altar burst into blue flames. You can feel the heat of the flames and you see all the coins melting into the altar. Once all the coins have been absorbed by the altar, the arrow seems to be short form it into the standing circle, directly in its center. The arrow explodes in the circle forming a green-blue shimmering door. The door looks like bursting fire but emit no heat. You instinctually know you have to go through the portal and know that your destiny awaits you on the other side of time…

Mustering all your resolve and courage you step in the portal. At first all is normal but suddenly you feel like falling a great distance, then everything stops. You see yourself entering a door of yellow light. You recognized the place, you have been here on numerous occasions but in all those time you know and realized that you were dead. The pattern on the floor is from Ebar’s tokens, now full of shimmering colors and patterns. The thirteen doors are now translucent ghostlike doors from which you can see your previous incarnation and you feel that they seem happy to see you. Soon the room is at a standstill, you feel strange, then your other soul move and merge with you. You feel the duality of both souls but strangely enough you welcome it, you welcome the merging of both souls’ knowledge of the plain and your previous adventure trying and failing all these times to recover the tokens, but now you know the history of both your souls and their previous life. You know that you are now complete, without this merge you didn’t realized that half of yourself was empty but now you know. You are at peace with this strange and unique feeling.

You see a sixth person appearing in the room. You recognize the person as Ebar. Ebar walks to the middle of the room and address you: “Dear friends, as I said to you once, I am sorry for the burden of your task. You know you have to stop the plague from destroying the world. I hope I gave you enough knowledge of the future and you have discover enough of the past to realized the strength that will oppose you in your quest. Don’t worry; gather some strength and time should flow normally. Only the final battle really counts. If some of you happen to fall before this battle, recruit others to help you, time will realigned itself. Follow the path of good and you should be able to prevent the destruction of the world. All life is not necessarily win in battle, be the wisdom of time go with you on your final quest.”

After having spoken these words, Ebar vanish into nothingness. The room feels strangely quiet and empty. Suddenly, the floor disappears and you all start falling toward a small bright light. Getting closer to the light you realized that it is not just a light, but a burning ball of fire. You are falling towards the ball of fire, closer and closer you fall. Then, you go through the ball of flame. Going through you experience the worst feeling and pain you ever had, you feel your skin melting away from your muscles, then after all your skin in gone with your hair in flame, your exposed blood and muscle start burning and melting at the same time, you are burning flesh. Soon you can’t feel the pain anymore, you know that your eyes have melted and finally exploded in their sockets, you know there is no more muscle on your bony frame that is now being hit and crushed under the pressure of repeated hits. The pain is gone; you know that you don’t have a body anymore, what else can hurt you now? But the pain is now progressing through your souls, you feel it twisting and being pulled in all direction, ripping your moral and sense of justice away, you know you have nothing left and fall into forgetfulness and emptiness. Suddenly you begin to feel again your soul slowly returning and reforming your conscientiousness. Bones, muscle and flesh are growing back into a new body; you feel the growing of time as if you were born and growing to an adult all in the same second, nails, hair, eyes and nerves all grow back and forming a new body. Suddenly another light, this one bright like the sun is fast approaching, going through it you feel the rush of air on your naked body, falling without control into time, you see the ground fast approaching and then you hit it! This is when you lost all consciousness.

The illuminating shadow of the sun going through a drop of water had rendered you blind for a moment. Gathering your senses you feel the sky and clouds passing away and bringing rain further away. Dropping water is soaking you; you feel the moisture of the air, the rich saturated soil in your hands, the smell of rooting worms, leaves and other thing you don’t know. White, brownish and red drops continue to soak your skin. Where am I? Is the first coherent though you have, looking around you realized that you are half buried in dirt, blood and bodies. What the hell? Pulling yourself together you manage a shaky stand up. Half naked, soaked in blood and water the smell gets to your throat choking you with all its rich and disgusting odors, the mix of blood and rain and rotting flesh and screaming bodies. You never have seen such horror in all your lives, tens of body lying around you. Some green, some fleshy like humans, other brown and furry, others scaly black, green and yellowish. Weapons and armors all around, some broken, some shattered other in poor repair, all glistering with drops of reddish water, dried and still liquid blood. Some of the bodies are screaming in languages you seem to understands, others in languages you don’t. Standards are everywhere; most are broken and soaked in blood and dirt.

Then a ray of the sun hits you, warm and comforting. You are now aware that you have awakened in the middle of a battle field, strange view in truth. The ground should be green with small plants, but it is reddish, soaked with the blood of each opponents. Looking around yourself you see many armored soldiers going about the battle field looking for survivors of their armies; killing here and there helpless screaming body, silencing their agony. You recognized four people of this battlefield, all are close to you. You feel relieved to identify your friends in bodies you never saw before. That is when you also see around the battlefield trees, tall with leaves. You never saw so many trees in your life. It now hits you more deeply than you though possible, you have never felt that way before, you feel so lost, out of this world and without strength, you feel helpless remembering Ebar’s words: You have gone back in time.

The emptiness that fills you needs to be short, your instincts are screaming for you to get out of here, in the middle of the aftermath of a battle from which you know nothing. Your short reincarnation into Blue Water army tells you it is better to run away and come back than getting cut here and not knowing anything. All running away from the piles of bodies you hear some shouting behind you but do not stop. Entering the forest only a few yards away you just dash into it and running ahead, you are not even sure in which direction you are going. After moment of running wild you have to stop and rest. Gasping for air into your burning lungs, it feels if it was the first time this new body is running. Once you have recovered your breath you noticed a small trail going away from the battlefield. You realized that you were already following it, looking for signs of pursuit and not seeing any, you start along this new path. Some hours later, starting to freeze at the sun start to set down, barefoot, still half naked and covert in dirt, dried blood and you don’t what else you stumble upon a small wooden cabin. The door is closed but you can feel the warm of the light and the flickering of a fire. The smell of roasted meet just makes you realized that you are famished and your tongue as started to dried up for lack of liquid.

Entering into this cabin, you saw a man pocking at the fire. Turning his head towards you he seems surprised, his hand going reflexively to the dagger at his belt and then relaxed all in the same movement. Standing up, fixing you he ask: “Where have you been and done? I’ve been waiting for three days now! What have you done?” looking up and down at you. At this time your sense of danger was even more present than anything… who is this man, how does he knows me, what the nine hells is going on… you did not have the time to finished your internal questioning when you lack of food and water got the best of you, feeling another darkness submerging you, seeing blackness and light fading away, feeling your legs given up, starting to fall towards the ground. Just before passing out you know that the man caught you and is saying words in a way you are not sure to understand but the tone of his voice tell you that you can trust him and you are safe…

Clinging sounds, water dripping, smell of roasted chicken, signing birds. Opening your eyes, feel of cotton on your fingers, cotton sheet with on top of it a thick pelt of some animal providing warmth. You are in a bed. You feel better than when you woke up in this body. Where I am, who am I, who is this person? Turning your head you see four other beds with your comrades also looking around, they also look as lost as you are. You have another look at that man cooking by the fire. He look like any peasant you have encounter on the plain except for the dagger. Turning around, bringing a cauldron to the table, spreading bolls around and filling them with a hot and steamy liquid. Putting bread near the wooden spoon; putting wooden plates and knife also on the table, he looks at you and “come on up you lazy bastard, I know you’ve been watching for the last fifteen minutes, I know you can stand up now, come on the soup and the game I caught is also just fine and juicy… I’ll eat it all you lazy pigs…” With that, he sat down, cut out a generous piece of juicy meat and put it in is plate, cut it and took a large bite…

What are you doing….

The voyage to the tower

Seeing the plain from above is one remarkable look, you can see far away, have a unique perspective. Even in your wildest dreams you have never though something like this possible. The freedom this intricate designed rug gives you is above and beyond reality. As you walked away from Blue Water, less than an hour after, you join again in this strange surge of adrenaline, the act of flying, what an experience.

Knowing approximately the direction of the ruined tower you want to get too, you follow the once road to Hill Town, now but a trail in the desert. From you vantage point, you see more clearly why it is call the plain; there is several large and dry area where dust is the main soil, but there is some patch, bigger than one could expect of green stuff that seems to be slowly becoming forest, at least now they are bushes growing taller by the years, but yet to be comparable to the Hill Town forest and its trees.

You see regularly animals, some herds, some fiercer hunting the herd animals. After but a day or so, you get in range of the hills of the tower. The view again is breath taking, out of the sand high rocks climb toward the sky. The hills looks more like a giant piece of stone that time has broken away one piece at a time and slowing formed several peaks that now is corroding as time passes. You can see several vein of nothingness that were once rock as hard as steel that as just melt away from time and elements fighting with it every day.

In the morning, you finally see what so few men have seen in their life, the ruined tower from which these hills are named. The tower itself does not look like a tower; it looks more like a fortress of some kind. There is a tower structure that must be around a hundred feet high attached to the fortress. What caught you eye is the activities that exist in what is supposed to be a deserted area… Several humanoid form seem to move with purpose in this area, this is where you decide that this aerial venture will stop and walking will resume its course…

Arkus second quest

Hi again my friends,

I see that you that you have survived and completed the first quest. I am most pleased by this. Now since you are asking, yes indeed I have a second investigation for you. My people have discovered this text in some excavation:

In ancient times, before the arrival of the wizard tower, tribal leaders where the keeper of the knowledge, keeper of the tradition, keeper of war and peace; but most of all they were the king of this desert, of this realm. History never foretold that the line of Kings would stop at the hand of the wizard. Rumours of riches, power and knowledge is keep within their cairn. The book of the deceased is also rumoured to hold the truth about the end of the Kings and lies within their cairn.

Well, I am interested in this book of the deceased, I am offering 90% of the value you will find in these cairns, let’s agree that you have first pick on weapon and armour but I do on the rest..

I have been told that this could be north-east of the old road going to Forge Town, near Hill Town, what do you think, we have a deal?

Well I guess so, see you in a bit! Good luck!


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