Jarus Sheellonki

A thin and tall guy with a light chain shirt and a wild look to him

Description:

Jarus Sheellonki
Human, Sorcerer 10th
Medium Humanoid (Human) with 45,000 XP
Alignment:Chaotic Neutral [Oerth Mother]
Hit Dice:10d4 (30 hp)
Initiative:4
Speed:30’ (6 sq) (light enc.)
Space/Reach:5 ft./5 ft.
AC:16 (
2 Armor, 4 Dex, ), Touch 14, Flat-Footed 12
Saves:Fort +3, Ref +7, Will +7
Abilities:Str 10, Dex 18, Con 10, Int 14, Wis 10, Cha 22
Base Att/Grapple:
5/+5
Single Attack:
Quarterstaff – masterwork: +4 melee (1d6/20)
Light Crossbow: +9 ranged (1d8/19-20)
Dagger: +4 melee (1d4/19-20)
Dagger: +9 thrown (1d4/19-20)

Full Attack:
Quarterstaff – masterwork: +4 melee (1d6/20)
Light Crossbow: +9 ranged (1d8/19-20)
Dagger: +4 melee (1d4/19-20)
Dagger: +9 thrown (1d4/19-20)

────┤ FEATS ├────
Simple Wpn Proficiency, Combat Casting, Wpn Focus: Ray, Empower Spell, Endurance, Sculpt Spell, Noncombatant Flaw, Spell Penetration.

────┤ SKILLS ├────
Appraise 2, Balance +4, Bluff +19, Climb +0, Concent 134, Diplomacy 11, Disguise 92, Escape Art 4, Forgery +2, Gather Info +9, Heal +0, Hide +4, Intimidate +11, Jump +5, Listen +0, Mv Silently +7, Ride +4, Search +2, Sense Mot +0, Speak Lang +3, Spellcraft +17, Spot +5, Survival +0, Swim 04, Tumble +8, Use Rope +4, Kn:Arcana +15, Kn:Planes +6.

────┤ SORCERER SPELLS ├────
Spells per Day: (6/8/8/7/6/4; save DC 16+spell level):
Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Message,
Open/Close, Prestidigitation, Read Magic. Burning Hands, Endure Elements, Grease,
Magic Missile, True Strike. Darkvision, Levitate, Protection from Arrows, Scorching Ray. Dispel Magic, Fireball, Haste. Invisibility (Greater), Ice Storm.
Cone of Cold.

────┤ EQUIPMENT ├────
Quarterstaff, Light Crossbow, 20xCrossbow Bolt 2xDagger, Backpack,
Waterskin, Trail Rations, 2xAlchemist’s fire, Everburning torch,
Flint and Steel, Spell component pouch, Alchemist’s lab, Fishhook, Chalk, Pouch,
Needle, Belt of Healing, Ink, Inkpen, Parchment, Small Steel Mirror, Candle,
Wooden Holy Symbol, Holy water, Explorer’s outfit, Vial, Hooded Lantern, Case,
3xPotion of Cure light wounds, 4xPotion of Sanctuary, 2xPotion of Cure serious wounds,
2xPotion of Displacement, 2xPotion of Eagle’s splendor

────┤ MAGICAL ITEMS WORN ├────
Circlet of Persuasion
Necklace of Adaptation
Eyes of the Eagle
Gloves of Dexterity +2
Dimensional Stride Boots
Ring of the Ram
Ring of Feather Falling
Cloak of Charisma +2
Bracers of Armor +2
Bag of Holding Type I

────┤ MONEY ├────
Platinum:0 Gold:0 Silver:10 Copper:20.
Pearls (9) 100GP each

────┤ Racial Traits: Human ├────
One extra feat at first level
+4 skill points at 1st level and +1 skill point at each additional level after that

────┤ Class Features: Sorcerer 10th ├────
Familiar: Cat (Minou)
Master gains +3 bonus on Move Silently checks
Master gains Alertness feat when familiar is within arm’s reach

────┤ Conditional Bonus – Feats ├────
+4 on Concentration for defensive casting [Combat Casting]
+4 to Swim checks made to resist nonlethal damage [Endurance]
+4 to CON to continue running, avoid NL-Dmg from forced march [Endurance]
+4 to CON to hold breath, avoid NL-Dmg from starvation or thirst [Endurance]
+4 Fort to avoid NL-Dmg from hot/cold env., and resist suffocation [Endurance]

────┤ Conditional Skill and Synergies ├────
+2 to Diplomacy [Bluff Synergy]
+2 to Intimidate [Bluff Synergy]
+2 to Sleight of Hand [Bluff Synergy]
+2 to Disguise checks to act in character [Bluff Synergy]
+2 to Use Magic Device involving scrolls [Spellcraft Synergy]

────┤ Languages ├────
Common, Elf

Bio:

Jarus Sheellonki

Timelessness Curse Fran_Horace nerim