Selus Firishar

Short stocky guy, black haired and tanned. Wearing full plate armor, large shield and long sword.

Description:

Selus Firishar
Human, Knight 10th
Medium Humanoid (Human) with 45,082 XP
Alignment:Neutral Good [Istus]
Hit Dice:10d12+20 (122 hp)
Initiative:1
Speed:30’ (6 sq) (light enc.)
Space/Reach:5 ft./5 ft.
AC:28 (
12 Armor, +3 Shield, +1 Dex, +2 Deflection), Touch 13, Flat-Footed 25

Saves:Fort 5, Ref +4, Will +7
Abilities:Str 21, Dex 12, Con 14, Int 13, Wis 10, Cha 14
Base Att/Grapple:
10/+15

Single Attack:
One-Handed: Longsword + 1: 20 melee (1d88/19-20)
Ranged: Shortbow: 13 ranged (1d63/20/x3)
One-Handed: Heavy Mace – Masterworks: 19 melee (1d88/20)
One-Handed: Lance: 19 melee (1d88/20/x3)
Ranged: Dagger: 13 ranged (1d48/19-20)
Ranged: Sling: 13 ranged (1d48/20)

Full Attack:
One-Handed: Longsword + 1: 20/15 melee (1d8+8/19-20)
Ranged: Shortbow: 13/8 ranged (1d6+3/20/x3)
One-Handed: Heavy Mace – Masterworks: 19/14 melee (1d8+8/20)
One-Handed: Lance: 19/14 melee (1d8+8/20/x3)
Ranged: Dagger: 13/8 ranged (1d4+8/19-20)
Ranged: Sling: 13 ranged (1d48/20)

────┤ FEATS ├────
Armor Proficiency (heavy), Armor Proficiency (medium), Armor Proficiency (light), Shield Proficiency, Martial Wpn Proficiency, Simple Wpn Proficiency, Wpn Focus: Longsword, Mounted Combat, Power Attack, Cleave, Ride-By Attack, Spirited Charge, Combat Reflexes, Combat Expertise.

────┤ SKILLS ├────
Appraise 2, Balance -5, Bluff +2, Climb -1, Concent +2, Diplomacy +2, Disguise +2, Escape Art -5, Forgery +1, Gather Info +2, Handle Anim +13, Heal +2, Hide -5, Intimidate +2, Jump +4, Listen +3, Mv Silently -5, Ride 162, Search +1, Sense Mot +1, Speak Lang +2, Spot +4, Survival +2, Swim -7, Tumble -4, Use Rope +3, Kn:Nobility +5.

────┤ EQUIPMENT ├────
ARMOR WORN: Full Plate Armor +4.
SHIELD: Heavy Steel Shield.
Longsword + 1, Shortbow, Heavy Mace – Masterworks, Dagger, 19xArrow
Quiver of Arrows (20), 10xSling Bullet Sling, 3xLance, Backpack, Waterskin, Trail Rations,
Magical Bedroll, Sack, Flint and Steel, Hooded Lantern, Oil, Wooden Holy Symbol,
Chalk, Pouch, Healer’s kit, Whetstone, 3xBlessed Bandages, Everlasting Rations, Candle, Silk Rope, Bit and Bridle, Explorer’s outfit, Saddlebags, 40xArrow Belt of Healing, Feed, Block and Tackle, Military Saddle, House (simple), Chainmail barding (horse), Warhorse, Heavy

────┤ MAGICAL ITEMS WORN ├────
Chronocharm of the fateweaver
Gauntlets of Ogre Power
Dimensional Stride Boots
Ring of Protection +2
Ring of Vengeance
Transposer Cloak
Inquisitor Bracers
Bag of Holding Type I
.
────┤ MONEY ├────
Platinum:0 Gold:341
Silver:35 Copper:20.

────┤ Racial Traits: Human ├────
One extra feat at first level
+4 skill points at 1st level and +1 skill point at each additional level after that

────┤ Class Features: Knight 10th ├────
Knight’s code:
• A knight does not gain a bonus to attack from flanking
• A knight never strikes a flat-footed opponent.
• A knight never deals lethal damage to a helpless foe
• Violating your code costs you 1 Knight’s Challenge
• If none are availible, -2 to attacks and saves for the rest of the day
Knight’s challenge: 7/day
• Fighting challenge (Ex, Swift): (uses 1 Knight’s Challenge)
• Choose 1 foe (must be CR 8+, have a language and INT 5+)
• Gain a 2 moral bonus on Will saves, attack and damage rolls
• If you fall to 0 or fewer hit points, lose 2 Knight’s Challenges
• Duration: 7 rounds
• Test of mettle (Ex, Swift): (uses 1 Knight’s Challenge)
• All foes within 100’ (must be CR 8
, have a language and INT 5+)
• Each gets a Will save DC to ignore
• Each foe that fails must attack you (melee, ranged or spell)
• If you fall to 0 or fewer hit points, gain 1 Knight’s Challenge
• Duration: 7 rounds
• Call to battle (Ex, Swift): (uses 1 Knight’s Challenge)
• Target ally gains a second save vs fear at +2
Shield block (Ex):
• Increase your shield bonus by 1 against a single foe
Bulwark of defense (Ex):
• Effects a foe that begins it’s turn in a square you threaten
• They treat all squares you threaten as difficult terrain
Armor mastery (Ex):
• Medium and heavy armor no longer slows your move speed
Vigilant defender (Ex):
• DC of tumble checks to avoid AoO from you increase by 10
Shield ally (Ex, immediate):
• Absorb ½ physical damage taken by 1 adjacent ally til your next turn
Bonus feats:
• Mounted Combat
• 2x Bonus feats (see PHBII pg 28)

────┤ Conditional Bonus – Active Effects ├────
Gain a +2 moral bonus on Will saves vs. Fighting Challenge target

────┤ Conditional Bonus – GEAR ├────
+2 to Ride checks to stay in the saddle

────┤ Conditional Skill and Synergies ├────
+2 to Ride [Handle Animal Synergy]

────┤ Languages ├────
Common, Elf

Bio:

Selus Firishar

Timelessness Curse Fran_Horace nerim